Julian's Blog

Made decent progress on my game again. I'm starting to realize how much work and effort goes in to creating an actual game. It's interesting because it's given me a bit more of an appreciation of other indie games and solo developers. I've been trying to play a wider variety indie games here and there to get some inspiration and ideas and developing this game has given me a new perspective while playing. I can kind of identify or guess how things are set up or what's going on behind the scenes. My Math Academy and ML Learning were fine, probably below average to be honest. I was prioritizing working on my game and had friends in town over the weekend leading to spending less time on these. However the consistency was still there and I did still continue to move forward with those!

Project

Well, this was supposed to be the second last week that I worked on this full time, however I kind of want to extend it and continue working on it. I made a decent amount of progress this week, but I'm going to hold off on giving a demo as a lot of the progress wasn't visible. There was the Unity spring sale this week and I picked up "Feel" and added a bit of juice to the game. I also spent a lot of time planning out exactly what the game will actually look and feel like, and what the gameplay will be like. I also started setting up the "map view" of the game, which is kind of key to these rogue-lites.

Math Academy

I'm actually posting this on a Tuesday so I lost some of the XP but I think I hit around ~250 last week.

Screenshot 2025-04-22 at 6

ML Learning

Still working on Andrew Ng's courses. Currently on his "Advanced Learning Algorithms" course. It's quite interesting as I'm developing new intuition that I didn't have before. I've worked with neural nets before but I never thought of them as logistic regression units that "compose" better features automatically. Cool!